Descent of Man
A downloadable game for Windows
About Us
We are a small indie team of five friends consisting of two programmers, one 3-D artist, one 2-D artist and a musician. Our moonlighting efforts have led to the creation of a new and unique survival horror experience. We've blended horror with stealth, layered in intelligent enemies that both hunt the player and combat one another, and created a universe full of horrific lore. Show your support by leaving a review, checking out our KickStarter and joining our Discord for exclusive updates!
Support us on KickStarter
Events
16 June 2020 @ 7PM EST - Meet the Developers Live Stream on Steam during the Summer Festival only.
Story
You play as Jarrett Reed, a member of a small post-apocalyptic community in a world devastated by disease. Alone and unafraid, Reed is a first class scavenger. Reed breaks off the normal scavenging paths used by his community for decades in search of a rumored utopia - a city with running power and a thriving populace. Finding the city, Reed enters seeking to find everything his community needs and more to survive. What he doesn't expect, is the darkness lurking within. Reed will encounter a variety of enemy types each with their own strengths and weaknesses that you must help him overcome. As you manipulate the environment and use gadgets against the enemies, you will need to search for supplies and equipment to escape. Along the way you will be thrown into life and death encounters with dangerous enemies while having to solve puzzles to reveal the path to freedom.
Early Access
The game is still under development and has a planned release for Summer 2021. We are making this demo version of the game available now to increase awareness of the project and obtain support from players like you. If you like what you see, please leave a review, support us on KickStarter and join our Discord for exclusive updates!
Gameplay Overview
- Use stealth and gadgets to evade intelligent and nightmarish enemies as you scavenge for supplies and escape the insanity of a mad scientist
- Intelligent AI that can see and hear everything in the environment - use this to your advantage to deceive the enemies and lure them away from your position
- Trick enemies into combating one another - leaving you to deal with whoever survives
- Use limited melee weapons to take down enemies
- Solve survival horror puzzles inspired by games like Resident Evil and Silent Hill
- A narrative fully realized with a highly detailed world to include: radio and television broadcasts, voice acting, and detailed environments
- Boss fights
In summary, the main features of the game are satisfying stealth maneuvers to evade enemies, numerous gadgets and weapons to neutralize and deceive enemies as you scavenge for supplies, a variety of enemy types and encounters, a world rich in nightmarish lore that is historically inspired by the American Eugenics movement in the 1900s.
Status | In development |
Platforms | Windows |
Author | fuzionlabs |
Genre | Survival |
Made with | Unity |
Tags | Atmospheric, Horror, lore, Mystery, Post-apocalyptic, Stealth, Story Rich, Survival Horror, Unity |
Average session | A few hours |
Languages | English |
Inputs | Keyboard |
Links | Steam, Kickstarter, Steam |
Download
Click download now to get access to the following files:
Comments
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I gave the game a shot and gameplay wise, it reminds me of Thief. It's nice to see that having the lights off and using the shadows actually helps you. For some reason, I was not able to knock the guards out with the brick. Otherwise, it's a interesting game.
Here's my channel for other games I have played. http://www.youtube.com/c/Levont
Awesome, thanks for playing. If you have any further feedback on the game please consider joining our discord. One thing we need to make more clear is you have to be standing to hit the guards with the brick - no crouching ;)
There is a checkpoint system but we don't at the moment tell you when the game saves - future feature. Instead after you die, just hit the continue button on the main menu instead of the start button.
I love your brick idea about using mangled bricks to hit the guards! Thanks again for playing!
Very tense game! Reminded me of bioshock and the nostalgia of the older Resident Evils. The lore and atmosphere kept me playing and the game overall felt very new but nostalgic at the same time.
Hope I’m not insulting but the East wing puzzle was very difficult and I think maybe should be looked into but other than that great experience and I can’t wait to play the rest and to check it out on steam.
Thank you for the constructive feedback. We are an early access game, and psyched to receive feedback from players. Thank you for playing! Please continue to follow our development by wishlisting us on Steam and joining our Discord! We love getting new ideas and hearing from survival horror fans!